Team Clash Strategy Guide - May '26

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Team Clash Strategy Guide - May '26

The Marvel Snap mode that leans most into character connections is back from May 26-June 2. Team Clash lets you choose a group from the Marvel Universe and battle them against opposing teams! Team Clash has a lot going on and a ton of things have changed, so I'll give you the lowdown on everything that's different and get you prepared to dominate Team Clash!

This guide covers Team Clash from a gameplay perspective (and provides lots of deck ideas!). For coverage on the economy side of Team Clash and what's required to get the new Kingpin emote and Dagger variant, keep an eye out for Lauren's article.

Refresher Course

How does this mode work again?

Team Clash features 6 teams, each with its own unique mechanic. You can stick with the pre-constructed decks, or you can build your own decks. You must include all 6 of the pre-designated characters for each team, but you can fill the remaining 6 slots with any cards, including the characters on that team's larger extended roster or not. Other than each team's unique mechanic and the new abilities on the special characters, the mode is similar to normal Marvel Snap — the winner of two lanes after 6 turns wins the game (Magik is legal, though). However, there are no cubes or snapping in this mode, just wins and losses. Wins net you 10 XP and 10 Emblems, losses still get you 5 of each. Winning also gets your ticket back, just like in Sanctum Showdown, and tickets again have a soft cap of 9.

Keys to Success

  • Missions are often focused on playing and winning with different teams, so you'll need to be prepared to play with each team rather than just jamming with your favorite one.
  • For maximum win rate, you'll need to modify the pre-cons. One or two of the pre-cons will inevitably float to the top and they are stronger this time, but, especially after the first few hours, pre-cons are going to fall behind.
  • There are A LOT of cards. It's almost like learning an entirely new version of Marvel Snap. The initial mental load in the mode is high. Prepare ahead of time if you're going full try-hard for Team Clash.
  • If you're free-to-play, you'll need to prioritize missions, be comfortable with all of the teams, and have solid lists for each team.

Note: The full extended rosters and banlist are at the end of the article. Team Clash deck-building works differently, so unfortunately there are no copyable codes, but I've organized recommendations into what to swap out of the pre-cons and what to swap in in their place.

What’s Changed

There have been a number of balance changes to Team Clash cards, plus two new bans. I'm really pleased that the team continues to tweak the mode through extensive buffs and nerfs. Hopefully we're getting closer to a situation where each team feels fun to play and complete missions with.

New Bans:

Gambit saw extensive play in both Brotherhood and Thunderbolts decks, while Fin Fang Foom was a terror in both X-Men and Spider-Verse decks. That kind of cross-team dominance in a mode like this seems pretty bad! These two bans were absolutely necessary, even though both of these cards have been changed since the mode last ran.

Card Changes:

The new team from last time, The Brotherhood of Mutants, landed pretty flat and needed quite a bit of help, especially as Gambit HoD has now been banned. Three cards got strict buffs. White Queen got a point of Power and slight informational upside, Magneto got a major buff that could account for up to 5 extra points of Power compared to last time, and Scarlet Witch got a bigger body and her ability became much more powerful and synergistic with what the team is doing. Plus, the Brotherhood should get one of the biggest boosts from new cards, since so many new non-Gambit Horseman have come to the game since last time, and I'm assuming they'll be Brotherhood members.

The X-Men were fun and popular, but most of the builds I saw last time relied on Fin Fang Foom, who is now banned. Jean Grey got a much-needed point of Power, as did lynchpin Professor X. Mother Askani and Askani'son could help out a lot too, if they're on the extended roster.

The Guardians remained quite weak last time, following on from their poor performances in previous runs, so Drax got a buff that can be doubled, while Groot, who often felt like the worst member of the team, got a point of Power.

Thunderbolts took a major nerf to their team ability and still still remained the best team, so they took a set of 1-Point nerf in addition to the loss of Gambit HoD.

Impactful New Cards

There are several recently released cards that could make a splash. I'm assuming Mother Askani will be on the X-Men team, but she could see play on 3 or 4 different teams. Wilson Fisk will probably be on Spider-Verse and will fit in there in addition to other teams that aim for big bodies.

Still Six Teams

We didn't get any new teams this time around, so there's not an entirely new set of cards to learn, but so much has changed between the two big bans, mode-specific card changes, and interim OTA changes, that the mode is going to feel entirely new.

Avengers: Go Tall in Two Lanes

Avengers: After you play an Avenger, give one of your Avengers there +1 Power. 

What has changed for the Avengers:

Not much! One of the few teams without card changes or significant bans, the Avengers are also the team that saw the best results with it's unchanged pre-con! The Avengers are like the stone in the river that stays steady, while everything changes around it.

The Pre-Con:

  • Hawkeye, Doctor Strange, Thor, Captain America, Vision, Hulk
  • America Chavez, Quake, Sam Wilson, Ironheart, Captain Carter, Iron Man

Deck Upgrades

The goal is simple: make one giant Captain Carter lane and one giant Hulk lane. You can choose how you want to try to leverage Doctor Strange, if at all.

Fully Assembled

You can honestly just play the Avengers out of the box. Ironheart is the weakest link in the pre-con, despite her usefulness with Doctor Strange to boost Iron Man and Captain Carter. Obvious potential subs include Ant-Man, Moonstone, Shang Chi or Iron Lad. Mobius is also a great idea to counter what this new meta might bring.

Out: In:
Ironheart Mobius M Mobius

Zombie Avengers

Out: In:
America Chavez The Hunger
Quake Jeff
Ironheart Zombie Scarlet Witch
Iron Man Zombie Giant Man

Spider-Verse: Energy Producers and Scalers

Spider-Verse: You get +2 Energy if one of your Spider-Verse cards moved last turn.

What's Changed for the Spider-Verse

Spider-Verse was terrible in the first run, but was one of the most powerful teams last time, though that was largely on the back of Fin Fang Foom. Still, the changes made last time to Anti-Venom and Scarlet Spider were important, and I expect the team to be alright without Foom, despite needing to shift gears.

The Pre-Con:

  • Agony, Ghost-Spider, Starlet Spider, Anti-Venom, Symbiote Spider-Man, Spider-Man 2099
  • Vulture, Madame Web, Kraven, Peni Parker, Silk, Man-Spider

Deck Upgrades

You have to make a choice of which scalers you're going to prioritize. Here's a deck focused on scalers:

Scaler Focus

Out: In:
Vulture Ezekiel Sims
Madame Web Hydra Stomper
Peni Parker Spider-Punk
Man-Spider Prowler

And here on Man-Spider:

Spider Focus

Out: In:
Vulture Absorbing Man
Madame Web Wilson Fisk
Kraven Taskmaster

Thunderbolts: Comeback Potential

Thunderbolts: Each turn, give the first Thunderbolt you reveal at a losing location +2 Power.

What's Changed for the Thunderbolts

Thunderbolts were strong last time, but relied on Gambit HoD. They'll have to shift focus to thrive.

The Pre-Con:

  • Valentina, Toxie Doxie, Winter Soldier, Ghost, Taskmaster, Sentry
  • The Hood, Hulkbuster, Viper, Absorbing Man, Klaw, Red Hulk

Deck Upgrades

The Thunderbolts are less focused on playing massive amounts of Thunderbolts and their mechanic is based on coming from behind, which adds up to the highest potential to include tech and interaction.

Fierce Little Tech

Out: In:
Hood Elektra
Hulkbuster USAgent
Viper Shadow King

Cloggers

We can also try to counter all of the Mother Askani shenanigans I expect with Gorgon and clogging.

Out: In:
Hulk Buster Titania
Absorbing Man Iron Patriot
Klaw Gorgon
Red Hulk Green Goblin

Guardians: Mind Games

Guardians of the Galaxy: ALL cards reveal with +1 Power at the glowing location.

What's Changed For the Guardians

The Guardians were the weakest last time, both in terms of the pre-con and custom builds. It often felt like a slog to get Guardians missions done. Thankfully, they finally changed the pre-con. Gone is the bizarre Beta Ray Bill and other sub-optimal choices, and in their place we've got much better cards like Grandmaster and Drax AoL. The Guardians still have access to Star-Lord, but he's been nerfed twice since this mode last appeared. Martyr was on the Guardians roster last time, but has gone from unplayed to one of the most important cards in the game in the intervening time.

The Pre-Con:

  • Mantis, Rocket Raccoon, Star-Lord, Drax, Groot, Gamora
  • Nebula, Adam Warlock, Grandmaster, Drax AoL, Major Victory, Gladiator

Deck Upgrades

The pre-con is just so much better than is was before that I'm going to give it a solid go before moving on to custom builds. The best extended roster cards available are Star-Lord MotS and Cosmic Ghost Rider.

Bounce Guard

Look, if you want to sneak Starhawk in here, just because he's rad, I'm not gonna stop you. The other question is if you should go all-in and replace the last pre-con spot with Chavez or The Hood in addition to the other five.

Out: In:
Nebula Nico Minoru
Adam Warlock Elektra
Drax, Avatar of Life Toxin
Major Victory Falcon
Gladiator Beast

TOV Guard

Guardians might be the team most primed to make use of new meta darling, Techno-Organic Virus. Once your ability is used, you're safe to wipe its text.

Out: In:
Nebula Techno-Organic Virus
Grandmaster Martyr
Drax, Avatar of Life Shadowlands Daredevil
Major Victory Mobius M Mobius

Star Lord Classic

Out: In:
Nebula Magik
Adam Warlock Absorbing Man
Major Victory Cosmic Ghost Rider
Gladiator Star-Lord, Master of the Sun

X-Men: Flood the Board

X-Men: You get +1 Energy for each location where you have 3 or more X-Men.

What's Changed for the X-Men

The X-Men got quite a few changes last time, but they were hard to evaluate as Fin Fang Foom took over the team and made it his own. Now, Xavier's students will have to find their way without the big Lizard. New cards like Isca and Mother Askani will make a major difference, if they're indeed on the extended roster.

The Pre-Con:

  • Nightcrawler, Jean Grey, Wolverine, Cyclops, Jubilee, Professor X
  • Sunspot, Surge, Hope Summers, Prodigy, Isca, Sasquatch

Ok, they're just begging us to pop Mother Askani into this list, aren't they? I think there's a good chance the X-Men take over the mode once again with the newest meta tyrant. The question is what to replace. I could see arguments for quite a few cards. Sunspot is an important scaler, but vulnerable to Elektra and Killmonger. Hope is an important engine and it would be nice to have her alongside Mother Askani. Isca is a solid addition to the pre-con and it's hard to take her out, but Mother Askani is probably better with the rest of the list.

Deck Upgrades

Rachel Summers from the Future

Out: In:
Isca, the Unbeaten Mother Askani

Fallen One Shenanigans

Out: In:
Hope Summers Magik
Prodigy Shuri
Isca Fallen One

Brotherhood of Mutants: Get Ahead and Stay Ahead

Brotherhood: End of Turn: Give a Brotherhood card in your hand +1 Power for each location you're winning.

What's Changed for the Brotherhood

The Brotherhood weren't even especially strong with Gambit HoD, so they would have been much weaker without him, if not for the buffs to Magneto and Scarlet Witch alongside a bunch of new Horsemen, like Storm. The Brotherhood were terrible last time, but we've entered a boost-heavy meta since then, so between that and new cards, I do have some solid hope for the team this time around.

What are We Boosting?

The Brotherhood ability can hand out giant buffs and the extended roster has some perfect partners for this effect.

The Pre-Con:

  • Selene, Scarlet Witch, Mystique, White Queen, Lady Deathstrike, Magneto
  • Black Cat, Martyr, Mister Forge, Maverick, Sebastian Shaw, Horseman Wolverine

They realized that the Brotherhood's team wide ability was having trouble going off, so they added Black Cat and Martyr to get ahead.

Deck Upgrades

Boost Bros

Out: In:
Black Cat Clea
Martyr Mr. Sinister
Forge Storm, Horseman of Pestilence
Wolverine Horseman of War Mother Askani

Getahead

Out: In:
Black Cat Makkari
Forge Captain Carter
Sebastian Shaw Brood
Wolverine, Horseman of War Mother Askani

Final Thoughts

Last time was marred by the presence of Fin Fang Foom and Horseman Gambit in so many games. With both of them banned, something else will fill the void. My bet is on Mother Askani, so consider packing cards like Shadow King and Mobius to compete with her. In times of upheaval, consistency becomes extra valuable and the Avengers are straightforward, unchanged, and have a solid pre-con. I expect them to do quite well, especially initially while everyone is still figuring things out. Despite the regrettable lack of snapping in this mode, I'm looking forward to this mode and expect it to feel a lot fresher this time.

Banned Cards

Added this time!

Full Extended Team Rosters (PENDING UPDATE!):

Note: The normal versions of the new Team Clash cards are available for use, outside their teams. You CAN play regular Nightcrawler in the Avengers, but you CAN’T play regular Nightcrawler in the X-Men or Team Clash Nightcrawler in the Avengers.

Avengers X-Men Thunderbolts Guardians of the Galaxy Web-Slingers Brotherhood of Mutants
Agamotto Angel Abomination Adam Warlock Agent Venom Apocalypse
Agent Coulson Armor Absorbing Man Air Walker Agony Blob
America Chavez Aurora Agent 13 Angela Anti-Venom Copycat
Ant Man Beast Ares Beta Ray Bill Arana Daken
Black Knight Bishop Baron Mordo Black Bolt Black Cat Deadpool
Black Panther Blink Baron Zemo Cosmic Ghost Rider Carnage Domino
Black Widow Cable Batroc Cosmo Chameleon Enchantress
Blade Cannonball Bucky Barnes Crystal Doctor Octopus En Sabah Nur
Blue Marvel Cassandra Nova Bullseye Darkhawk Electro Esme Cuckoo
Bruce Banner Cerebro Cloak Dragon Of The Moon Ezekiel Sims Forge
Captain America Chamber Crossbones Drax Ghost Spider Gambit Horseman
Captain Carter Colossus Dagger Drax Avatar Of Life Green Goblin Havok
Captain Marvel Cyclops Elektra Firelord Hobgoblin Headpool
Colonel America Danger Ghost Gamora Hydro Man Juggernaut
Daredevil Dazzler Ghost Rider Gladiator Kingpin Juggernaut Horseman
Doctor Strange Deathlok Gorgon Groot Kraven Omega Sentinel
Echo Elixir Hood Howard The Duck Lasher Kid Omega
Falcon Fantomex Iron Fist Jack Flag Lizard Lady Deathstrike
Fan Fei Fastball Special Iron Patriot Kraglin Madame Web Leech
Firehair Gambit Klaw Lockjaw Man-Spider Magneto
Ghost The First Rider Hellion Leader Magus Miles Morales Marrow
Goliath Hope Summers Luke Cage Major Victory Misery Maverick
Goose Iceman Man Thing Mantis Mr Negative Mr Sinister
Gwenpool Isca Moon Knight Martyr Mysterio Multiple Man
Hawkeye JeanGrey Moonstone Medusa Peni Parker Mystique
Helicarrier Jubilee Punisher Moondragon Prowler Namor
Hercules Kitty Pryde Red Guardian Nebula Rhino Nocturne
Hulk Legion RedHulk Nova Sandman Omega Red
Hulkbuster Lockheed Sentry Rocket & Groot Scarlet Spider Onslaught
Hulkling Magik Taskmaster Rocket Raccoon Scorn Quicksilver
Ironheart Mercury Thaddeus Ross Sera Scorpion Rogue
IronLad Mirage Titania Starhawk Scream Sabretooth
Iron Man Moira X ToxieDoxie Starlord Shocker Sauron
Jane Foster Morph USAgent Starlord Master Of The Sun Silk Scarlet Witch
Jeff The Baby Land Shark Namora Valentina Super Skrull Silver Sable Sebastian Shaw
Jessica Jones Negasonic Teenage Warhead Victoria Hand The Collector SP//dr Selene
Jim Hammond Nightcrawler Viper Yondu Spider Ham Shadow King
Joaquin Torres Pixie White Widow Spider Man Silver Samurai
Jocasta Polaris Winter Soldier Spider-Man 2099 Typhoid Mary
Kahhori Prodigy Zombie Power Man Spider-Man Noir Wade Wilson
KateBishop Professor X Zombie Sentry Spider-Punk Warpath
Lin Lie Psylocke Spider Woman White Queen
Maria Hill Rockslide Stegron Xorn
Marvel Boy Sage Superior Spider-Man
M'Baku Sasquatch Swarm
Ms Marvel Storm Symbiote Spider-Man
Nick Fury Strong Guy Toxin
Okoye Stryfe Uncle Ben
Patriot Sunspot Venom
Quake Surge Vulture
Quinjet The Phoenix Force Web Sling
Redwing Warlock
Rescue Weapon X
Sam Wilson Wild Child
Shang-Chi Wolfsbane
Shang-Chi Master Of The Rings Wolverine
SheHulk X-23
Shuri
Sparky
Spectrum
Speed
Squirrel Girl
Starbrand
Stature
Thor
Valkyrie
Vision
Viv
War Machine
Wasp
Weapon H
Wiccan
Wong
Zombie Captain Marvel
Zombie Galacti
Zombie Giant-Man
Zombie Scarlet Witch