What to do with Kraglin

What to do with Kraglin

Everything I want to try with Kraglin

Kraglin is the latest card in Marvel Snap. He hasn't exactly been hotly anticipated by most of the content creators who have rated him. Still, I was able to find a few fun use-cases and play lines that I want to try out! I'll let you know what I think Kraglin is uniquely best at and give you some decks to start your Kraglin journey.

Half-Baked

Kraglin is a card that feels incomplete. He can either banish a card to get extra Energy, or extra Power. But most new Snap cards have some synergy hooks. There is no additional incentive to banish your cards, and it could be a pretty big downside in some situations by revealing to your opponent something that you're not drawing. If Kraglin destroyed or discarded the card, he’d have an immediate impact and would probably be coming in too hot with those numbers. In keeping with Yondu, Kraglin also banishes, but where is the additional banish synergy? In the data files there is a Yaka Arrow card. It's entirely possible that this was an abandoned design for a Banish payoff. I doubt it would be a character that would stay on board, but perhaps it would grant the power of a Banished card to one of your other cards or hand out some other additional buff or benefit based on the amount of Banished cards you have. Either way, Kraglin is sorely lacking additional incentive to fight his way into decks and I don't expect him to be an important card until there is some additional Banish synergy.

The Use Cases

I do see exactly two reasons to use Kraglin. First, is with Domino and Quicksilver to guarantee Kraglin only hits extra Energy. Second, to go from 3 Energy to 6 immediately.

Quicksilver & Domino

Kraccan

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The problem with Wiccan and Kraglin is that we aren't going to have anything to spend the extra Energy on if we play him on Turn 3. We might get some value from playing Kraglin on Turn 5 in a Wiccan deck to have a really big final turn, but Star-Lord, MotS currently allows us to do that much better. Perhaps Wiccan will regain some meta share when Star Lord, MotS’ reign is over.

Skip ⇨ Jim Hammond / Sunspot ⇨ Skip ⇨ Kraglin ⇨ Star-Lord, MotS

Our odds of having either Jim or Sunspot for turn 2 is 68.2%. If we wanted to include them both in a Wiccan deck with Domino, we'd have a 57.6% to draw either on Turn 1.

K-Star

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3 ⇨ 6

I think Kraglin’s most compelling case is to go straight from 3 Energy on Turn 3, straight to 6 on turn 4 (or 7 on Turn 5, honestly). Currently only Wave can do that. Luna Snow and Electro go to 5 Energy on Turn 4 and hit 6 on Turn 5. 

I believe we could see a split in ramp decks: those that want to go 3, 5, 6 and those that want to go 3 to 6 immediately.

Kragson

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Kactus

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Kraglin on Trial

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Plus Power

Or maybe we don't care about the Energy and we just want the Power? That's only worth it if we're getting it multiple times.

KB Toys

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Even if Kraglin is playable, he'll remain exceptionally niche until we get a Banish payoff card. Wiccan doesn't even especially need him and that deck is (at least now) dramatically out-shadowed by Star Lord, Master of the Sun. The only real reason to buy him is if you have some kind of Turn 4 6-Energy play you really want to try out.