Event Economy: Tips & Tricks
Tips to get the most from Marvel Snap's various events.
Here is a collection of information, tips, and tricks that apply to the various events of Marvel Snap.
Tickets
It costs one Ticket to start a game in these modes (Sanctum Showdown Tickets are called "Scrolls").
If you win, you get your Ticket back. That makes your win rate more important in these modes, since winning more lets you play more.
You'll regenerate Tickets every eight hours. There is a soft cap that limits regeneration. If your balance is above the soft cap, you'll stop regenerating Tickets.
There's a hard cap that limits how many Tickets you can hold. This is higher than the soft cap to accommodate Tickets from other sources (XP track prizes, Shop prizes, compensation, etc.).
The soft cap is usually quite low, requiring you to play frequently to avoid wasting regeneration.
Ticket regeneration doesn't start until you open the event.
In articles for events, I will list the following Ticket-related values.
- Starting Tickets: The number of Tickets you get at the start of the event
- Regenerating Tickets: How quickly you will regenerate Tickets
- Tickets Soft Cap: You cannot regenerate Tickets above this number
- Tickets Hard Cap: You cannot hold Tickets above this number
- Free Pass Tickets: Total Tickets on the Free XP-based prize track
- Premium Pass Tickets: Total Tickets on the Premium XP-based prize track
- Total Free Tickets: Total Tickets from the Free Pass regeneration
- Total Premium Tickets: Total Tickets from the Free Pass, Premium Pass, and regeneration
If you run out of Tickets, you can buy single plays for a small Gold price (usually 20). The Shop will also have a bundle of seven Tickets available every eight hours.
Event Currency
All events use custom currency you can earn from prize tracks and playing games.
Bubs in Diner
Bubs work very much like Cubes in other game modes, with Snapping and full-length games doubling the stakes. Bubs scale much higher, so you might wager thousands of them in single match. You win the Bubs at stake if you win, or lose them if you lose. Your bub balance won't change for ties.
Volts in Voltage/Overdrive
You get 20 Volts for wins and 125, 250, or 500 Volts for completing Missions.
Glory in Arena
You get 10 for wins and 5 for losses and ties.
Charms in Showdown
Win or lose, you gain Charms equal to the number of points you end each game with. You'll get 16 if your opponent retreats.
Emblems in Clash
You get 10 for wins and 5 for losses and ties. You can also get 20, 40, or 60 for completing Missions.
Passes
All events have prize tracks. These events use two XP-based tracks, a Free one, and a Premium one that costs Gold. These tracks are called Passes.
Mostly, you get XP in equal amounts to any event currency you get. There are two exceptions:
- Event currency from prize tracks does not reward XP
- Premium Passes come with a chunk of XP upon purchase, whenever you purchase them
The chunk of XP that comes with the Premium Pass often skips you right to the grand prize of the Free track – usually a new card.
Generally, the Premium Pass has poor progress value (how close it gets you to acquiring your next card from the Token Shop). The cosmetic value is usually great – if you like the event's cosmetics. On top of an exclusive Variant, the Premium Pass usually contains a big chunk of event currency to spend in the Shop.
Be careful when claiming Pass prizes if you're trying to delay claiming Tickets until you need them!
This also applies retroactively if you buy the Premium Pass after claiming any prizes from the Free Pass.
Other Prize Tracks
These modes each use a single, simpler prize track. Instead of using XP, they care only about the cumulative amount of event currency you have earned.
The Deadpool's Diner prize track is fairly unique as it includes upgrades to your Bub regeneration rate.
Shops
The events with Passes (XP-based prize tracks) have Shops where you can spend your event currency.
Portal Pulls are sets of three prizes (usually Variants). Whenever you buy a Portal Pull, you get one of these prizes at random, and then it is removed from the prize pool.
Shops often contain Series 3 and Series 4 Snap Packs. You cannot buy them if you already have every card in the Pack.
1. Portal Pulls/Variants for cards you don't own
2. Seasonal Series 4 Snap Pack
3. Collector's Series 4 Snap Pack
4. Series 3 Snap Pack
5. Credits
6. Variants for cards you do own
If you don't have enough currency to afford an item in the Shop, you can cover the missing currency with Gold. Note that conversion rate from event currency to Gold is different for each item. This changes from event to event, so be careful. I usually try to cover Gold Ratios in my event economy guides.
1. 7 Tickets in rotating section of Shop
2. Snap Packs
3. Specific Borders
4. Credits
5. Portal Pulls, Emotes, specific Variants
6. (Premium) Mystery Variants, (Premium) Mystery Borders